The Obama Revolution Is Most Definitely Televised from Christine C. @ PopPolitics.com 21 Oct 2008 9:08 am
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We've posted a new article in our online magazine: "Virtual Victories: Hezbollah's "Special Force 2" by Allen McDuffee.
The article discusses the controversial new video game, which recreates -- from Hezbollah's perspective -- last year's July War between Israel and the Lebanese Shia militia group. It also compares Hezbollah's efforts to the U.S. Army's efforts to market itself through the "America's Army" online game and commercial efforts such as "Full Spectrum Warrior."
Online gaming makes you a better businessperson, according to a new study. Collaboration, rapid-fire decision-making and opportunities for leadership are just a few of the skills that World of Warcraft and EverQuest -- or IBM's new Innov8, which IBM is marketing directly to corporations -- are apparently teaching better than your nearest MBA program.
IBM, Stanford, and MIT collaborated with Seriosity, a new company focused on developing corporate software solution inspired by multi-player games, to look at how these online environments effectively mimick the challenges of a global economy:
One of the key findings from the research, says Thomas Malone, an MIT professor of management and Seriosity board member, is that companies need to create more opportunities for flexible, project-oriented leadership. In fast-paced games, people can jump in to manage a team for as little as 10 minutes, if they have the needed skills for the task at hand. "Games make leaders from lemmings," says Tony O'Driscoll, an IBM learning strategist and one of the authors of the study. "Since leadership happens quickly and easily in online games, otherwise reserved players are more likely to try on leadership roles."Of course, many of the players of these games take on leadership roles because they are games and not the real world. Regardless of the virtual global economic utopia envisioned by many of these consultants, improving human-to-human interaction -- and increasing genuine social skills -- will matter for a very long time.The study points out that games can become "management flight simulators" of sorts, letting employees manage a global workforce in cyberspace before they do so in the real world. More than half of the managers surveyed say playing massive multiplayer games had helped them lead at work. Three-quarters of those surveyed believed that specific game tools, such as expressive avatars that can communicate via body language, as well as by voice and typing, would help manage remote employees in the real world.
In any case, this is definitely a much cooler way to spend time at business conferences than listening to yet another PowerPoint.
Rockstar, the gaming company behind the Grand Theft Auto series, knows what buttons to push. Its latest offering is Bully, set to be released in October:
The story follows Jimmy Hopkins, a teenager who's been expelled from every school he's ever attended. Left to fend for himself after his mother abandons him at Bullworth to go on her fifth honeymoon, Jimmy has a whole year at Bullworth ahead of him, working his way up the social ladder of this demented institution of supposed learning, standing up for what he thinks is right and taking on the liars, cheats and snobs who are the most popular members of the student body and faculty. If Jimmy can survive the school year and outsmart his rivals, he could rule the school.
To cite one example, his juxtaposition of two particular voices is revealing:
"This is plainly a new way to communicate messages, to tell stories and a new way to get people conversing with one another," said Joan Bertin, executive director of the National Coalition Against Censorship."(Video games) plainly have certain levels of subtlety that are not easily available to other genres. The story can move in a lot of different directions depending on how you play it."
But Frank Bolaños, the Miami-Dade school board member who pushed for the game to be banned in his district, has a different view. "It's just a violent game," he said. "It just seems to be profit driven."
Bolaños, who hasn't seen the game, formed his impressions from the three screen shots released for it last year. He asked the board to add the game to the school's banned list as part of an ongoing effort to "increase student safety and reduce bullying."
Bolaños thinks the game will lead to an increase in violence at schools. School districts have a responsibility to look out for what games and books children are exposed to, said Bolaños.
"Parents need to be aware of the impact books or video games have on children."
What bothers me so much here is not the act of censorship itself but the process by which Bolaños "formed his opinion" of the game. Stephen Colbert (see previous post) would argue that while Bolaños doesn't know the facts of the game, he has the "truthiness" of it -- he just feels it's a bad thing.
The unwillingness to critically engage our culture allows us to be prey to many forces -- not just the forces asking us to consume without question but also the forces who assert a prejudiced moral absolutism about entire cultural genres -- and entire generation, for that matter.
Why can't we have conversations about cultural texts like Bully when it is available to everyone -- referencing specific scenes, discussing point-of-view, etc.? Why are we so afraid of that dialogue? Younger generations, from my experience, know very well when they are being insulted.
Clive Thompson, video game critics for Wired News, is very articulate on this point:
Video games are as divisive as rock 'n' roll was and they have created an experiential generation gap ....There are a number of reasons why games are more disturbing to people than movies or music. It is demographics; the people who are worried about them, don't play them, and don't understand them. It's a perfect storm of misunderstanding.
[...]
Play tends to disturb America. All forms of play are seen as wastes of time, but they are philosophically, existentially important.
Video games are forms of valid expression, without question. You can use them to convey ideas, thoughts, a world-view, they are so obviously art.
Okay, look. I'm trying not to post because Astarte is working on a new design for me and I want less to have to move over when the time comes, but I can't NOT post anymore. This whole bullshit situation with Blizzard being anti-gay is not only wrong, but it's STUPID and clueless people running around like chickens with their heads cut off are spouting nonensense like Chicken Little and her falling sky.
Blizzard is NOT anti-gay. Go read this thread on Utopian Hell along with a bunch of my comments below to get the real story. Follow some links listed there and in other entries on her site.
What this amounts to is a huge case of "telephone" with people who have brains the size of peas. A game of telephone goes something like this. As an illustrative example, let's take a little boy named Timmy who hurts his knee while out playing one day. The original call comes in thusly:
Person A: "Did you hear? Timmy cut his knee on a rusty nail while playing on Farmer Joe's fence. He had to get a tetanus shot."
Person B hears this through the grapevine and passes it on to Person C: "OMG, Timmy cut his knee on a piece of fence that Farmer Joe threw at him and he had to get a tetanus shot and he could lose his leg!"
Person C, now stirred up into quite a lather, thinks this is just horrible! Someone needs to call the ACLU and the ASPCC (American Society for the Prevention of Cruelty to Children) and GET THIS STORY IN THE MEDIA! Innocent children out playing should not be treated like this! "Oh no oh no! Timmy's in a coma and he's going to die after Farmer Joe beat him with a piece of fence that had a rusty nail in it... he beat him so hard that Timmy's leg just fell OFF and Timmy had to hop to the hospital on his one good leg in order to get treatment!"
So, Person D, now having been filled in on this horrible, terrible, outrageous human rights violation, starts running around and screaming: "ZOMFG FARMER JOE IS TEH NAZI!!111!!eleventyone"
That's what this situation has turned into. You idiots ought to be ashamed of yourselves.
I haven't purposefully searched out his software reviews, but from his input on the Nintendo DS versus Sony PSP shopping guide on Gamespot, it's quite obvious he's got little business reviewing handheld game hardware.
Sure, I'm a Nintendo fangirl, and I'll admit that. But, I'm not one of those freaky evangelists that start to steam out the ears when someone "disses" my chosen system. I'm a little too old for that shit. However, I will take to task someone who puts a system down for stupid reasons, and that's exactly what Navarro has done in his comparison. He completely misses the point, using delineated thinking upon which to build an argument. Not only does he fault the SYSTEM for what he calls the "bad ports" from other software companies, but he actually considers the fact that the PSP can "get by" with PS2 ports a strength.
I don't know about you, but I look for innovation, fun, and uniqueness when I'm shopping for a gaming system. I chose the DS because "the other platform" has a serious dearth of all out fun platform games. Sony really has no equivalent of the Mario brothers. Nintendo created an entire world and while the library of games in that particular world is but a small portion of the entire library, it's something that's unique that I've been able to grow up with. Not only is that a plus, but the DS is just an awesome handheld gaming system. It's very different with the split screens and the touch screen which lets you interact directly with some games. Frankly, if I wanted to watch movies on a screen that's way too small, I'd pick up a GPX2. At least then I'd get an actual operating system and a bunch of emulators on which I could play SNES, Intellevision, Atari 2600/5200/7800, ColecoVision, TurboGrafix 16, and more games... even classic arcade.
The bottom line is this question: why judge a system on the ports it can handle when, instead, you could judge it on the originality and the FUN factor of the games that are released for it? If that were the case, then the DS would win, hands down, in my opinion, and the PSP would win, hands down, in others'. At least the criteria for "judging" would be valid.
Well, the news of the demise of Star Wars Galaxies has hit Wired.
Guess I called that pretty well.
I'm laughing like Nelson from the Simpsons. Jack Thompson has withdrawn from the Grand Theft Auto case amid questions of ethics. Gee, ya think?
Star Wars Galaxies, one of the most engaging and best designed MMORPGs to date, is coming to an end. The surprise annoucement came just a day after the latest expansion, Trials of Obi-Wan, was released. Along with the promise of upgrades and enhancements for player characters as they had existed, the expansion added new quests and a new planet. However, unbeknownst to a large slice of the extremely loyal fanbase, a complete reworking of the game has been in the works for months, the results of which will effectively spell an end to the game as we know it. One unhappy SWG player asks in the forum:
Can I get a refund on my $30 since I would not have purchased the expansion and cancelled my account immediately if I heard this was happening first?
The word misled doesn't begin to cover what you have done to your playerbase. You can not sell an expansion and the very next week, announce changes about the entire game.
A few sharp-eyed players were onto something months ago when they discovered this entry for an SWG Starter Kit on Amazon.com. At the time, they voiced their concerns only to have them apparently alleviated by the SWG community representatives. Now, a great many of them are feeling betrayed and cheated, with a number of them blaming SOE and LucasArts for using a "bait and switch" tactic. Even exclusive of the expansion mess, veteran players are not happy about the changes at all, aptly describing the game reconstruction as "dumbed down" into a poorly implemented first person shooter. "I already have Star Wars Battlefront, thanks," say players.
One game company stands to benefit from the SOE/LA embrace of the Dark Side. Perpetual Entertainment, creators of Star Trek Online, appear able to reap the benefits of a disgrunted (former) SWG userbase if they play their cards right. Those with a thirst for well-designed and thoughtful space opera roleplaying may already have someplace new in their sights. As one SWG Community member wrote:
RIP SWG - Nov 2005 - Screwed by a company only caring about the money and not the community. 4 Accounts Cancelled.... 1 to go shortly. Roll On Star Trek Online.
SOE's and LA's loss could be Perpetual's gain. In effect, this removes one of the biggest competitors that Star Trek Online has had. This could be Perpetual's game to lose, now, more than it has ever been.
Opinion
The bottom line is that SOE/LA claim to have researched this decision throughly with focus groups, etc. By reading the posts on the official forums from veteran players, it is quite obvious that their so-called research is completely and utterly inapplicable. They obviously did not speak to current players, but went after an entirely different potential customer base. SOE throws away the best skill tree system in any MMORPG to date, and the best resource and crafting system, all in the name of "more fun." More fun for whom is the question that most vets and current players are asking. In the end, the new Star Wars game will have so few players that it will no longer be financially feasible to keep the game running. Players of the original game that feel cheated and forced to accept a new game are cancelling their accounts in droves. The discontinued game was initially designed as an MMORPG, not an MMOFPS (massively multiplayer online first person shooter), and the platform is inadequate for such twitchy gameplay. Therefore, attracting an FPS crowd will fail as well, since it will not meet the needs of THAT audience either. Perhaps the only potential playerbase lies in disheartened PlanetSide players who may be tired of actual product ads in their game. After all, if they're still playing the "world's first persistent FPS," maybe they have low enough standards/expectations to find the new Star Wars game enjoyable.
... and it saddens me. I haven't written much about it because everybody who dumps an MMO posts about it and everyone else asks, "Can I have your stuff?" I guess I'm still just a little bummed about it, though, so need some sort of catharsis. Blizzard recently announced the first expansion to WoW which is probably what made it come back to the forefront of my mind.
World of Warcraft is, without a doubt, the best MMO(RPG) to date. The visuals are colorful and engaging without pegging your processor or chugging your $350 video card. The vast history the storyline is based upon is absolutely astounding and very well done. The game mechanics are great, offering a decent crafting system that's neither overly simplistic nor overly complicated, and the combat system is just as good. The hunter class is, hands down, the most fun I have EVER had in any MMO to date, especially because of the pets (say hello to Humar the Pridelord and Sian Rotam in my stable and give them a little scritch for me, eh?). So, why did I quit last month? And why, gods forbid, am I spending time in EverQuest II? Good questions, both. Read on.